Hi,
when I press enter, I wanna load a new world in my game, if there is (or isn't) a certain object currently in my world.
How do i check if there is an object currently located in the world?
   
   
            List objectslookingfor = getObjects(ObjectLookingFor.class); if (objectslookingfor.size() == 0) addObject(new ObjectLookingFor(), x, y);
import java.util.List;
String key = Greenfoot.getKey();
if (key != null)
{
    if ("enter".equals(key))
    {
        getWorld().addObject(new Man(), x, y);  // x and y can be literals or preset integer variables
        // getWorld().removeObject(this);   ***   if removing object also  ***
    }
}private A theA;
public A getA()
   {
       return theA;
   }public static int x =0; 
public static int y =0; 
   
 public void act() 
    {
        x=getX();
        y=getY();        
     }public void addC()
    {
        
        Actor A;
        A=getOneIntersectingObject(A.class);
        
        if(A !=null) 
        
        {
            World world;
            world=getWorld();
            world.addObject(new C(), getX(), getY());
                            
        }
    }addObject(new C(), A.x, A.y);
if (intersectingB()) addC();'
private boolean intersectingB()
{
    Actor b;
    b = getOneIntersectingObject(B.class);
    return (b != null)
}
private void addC()
{
    World world;
    world.getWorld();
    world.addObject(new C(), getX(), getY());
}    public void addC()  
        {  
              
            Actor A;  
            A=getOneIntersectingObject(A.class);  
              
      
            if(A !=null)   
              
            {  
                World world;  
                world=getWorld();  
                world.addObject(new C(), getX(), getY());  
                                  
            }  
        }  addObject(new C(), A.x, A.y);
addObject(new C(), A.getX(), A.getY());
List cList = getIntersectingObjects(C.class);
if (cList.size() >= maxCperB)
{
    getWorld().removeObjects(cList); // removing all c objects that are on this b object
    getWorld().removeObject(this); // removing this b object
}