So i m making a game for my school final project. so when i was doing the counter ther is a error ,on my latar and laser. on the latar the error is"Undlared variable: Counter and the laser error says"Undeclaren method addOject(counter) so i will send my latarclass,laserclass and my other class Counterclass.
import greenfoot.*;
public class Latar extends World
{ private int jada=0;
public Latar()
{
super(600, 400, 1,false);
addObject(new rocket(),100,200);
}
public Counter getCounter()
{
return Counter;
}
public void act()
{
addObject(Counter, 100, 40);
if(jada>0)jada--;
else jada=20;
if(jada==1){
int py=Greenfoot.getRandomNumber(getHeight());
addObject(new enemy1(-(2+Greenfoot.getRandomNumber(3))),getWidth()+200,py);
}
}
}
the laser class
import greenfoot.*;
import java.awt.Color.*;
public class laser extends Actor
{ private boolean toRemove=false;
private int vx=3;
Counter counter = new Counter();
public void addedToWorld(World Latar)
{
GreenfootImage image=new GreenfootImage(50,10);
image.setColor(Color.GREEN);
image.drawLine(0,5,image.getWidth()-1,5);
setImage(image);
}
public Counter getCunter()
{
return counter;
}
public void act()
{
Greenfoot.addObject(counter);
if(!toRemove){
setLocation(getX()+vx,getY());
Actor actor=getOneIntersectingObject(enemy1.class);
if(actor!=null){
((enemy1)actor).Hancur();
}
if(getX()>getWorld().getWidth()+32)toRemove=true;
}else{
getWorld().removeObject(this);
}
}
}
theCounterclass
import java.awt.Color.*;
/**
* Write a description of class Counter here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Counter extends Actor
{
int score = 0;
/**
* Act - do whatever the Counter wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setImage(new GreenfootImage("score : " + score, 24, Color.GREEN, Color.BLACK));
}
public void addScore()
{
score++;
}
}
so if any one to help me on my last project your free to send the right coade but i need fast i have only 4 days
to send my project.
TQ FOR READING THIS ALL :)

