Hello I want to make this object change its image when I let go of the mouse, but I set up all the images it could be set to and made a method but in the other class it only adds the object to the world and doesn't change the image.
The class with the method that I want to change:
public class TriangleAnswer extends Actor
{
public void randomize()
{
int image = (int)(Math.random() * 20) + 1;
if(image == 1)
{
setImage("1.png");
}
if(image == 2)
{
setImage("2.png");
}
if(image == 3)
{
setImage("3.png");
}
if(image == 4)
{
setImage("4.png");
}
if(image == 5)
{
setImage("5.png");
}
if(image == 6)
{
setImage("6.png");
}
if(image == 7)
{
setImage("7.png");
}
if(image == 8)
{
setImage("8.png");
}
if(image == 9)
{
setImage("9.png");
}
if(image == 10)
{
setImage("10.png");
}
if(image == 11)
{
setImage("11.png");
}
if(image == 12)
{
setImage("12.png");
}
if(image == 13)
{
setImage("13.png");
}
if(image == 14)
{
setImage("14.png");
}
if(image == 15)
{
setImage("15.png");
}
if(image == 16)
{
setImage("16.png");
}
if(image == 17)
{
setImage("17.png");
}
if(image == 18)
{
setImage("18.png");
}
if(image == 19)
{
setImage("19.png");
} else {
setImage("20.png");
}
}
}
The class I want to call the method in:
public class Magic8Ball extends Actor
{
//Leave this field alone, this will be the Triangle on the screen
private TriangleAnswer triangle = new TriangleAnswer();
public void act()
{
if(Greenfoot.mouseDragged(this))
{
<---- // I want to put it here
MouseInfo m = Greenfoot.getMouseInfo();
setLocation(m.getX(),m.getY());
if(isTouching(TriangleAnswer.class))
{
removeTouching(TriangleAnswer.class);
}
}
if(Greenfoot.mouseDragEnded(this))
{
int xMove = (int)(Math.random() *201)-100;
int yMove = (int)(Math.random() *201)-100;
getWorld().addObject(triangle, getX() + xMove, getY() + yMove);
}
}
}
thank you