public void bewegung()
{
move(x);
setLocation(getX(), getY()+2);
Actor platform =
getOneIntersectingObject(Plattform.class);
setLocation(getX(), getY()-2);
int pX = platform.getX();
int pW = platform.getImage().getWidth();
if ((x < 0 && pX-pW/2 >= getX()) || (x > 0 && pX+pW/2 <=
getX()))
{
x = -x;
}
}
