How would you access an inherited object of the World class without making a new one?
I have a method in one of the Actor objects that wants to call a method in one of the World objects, but I do not know how to supply the method with a World object. As you can see in the checkSplit() method, I have created a new console which I dont want to do. I tried using the getWorld(), but that returns the World and not the inhereted class, Console.
Method in the Console class which inherits World:
public void addPlayer(int numberPlayers, double xPos, double yPos){
if (playerPop < 1001){
for (int i = 0; i < numberPlayers ; i++){
player = new Player(box,map,hud,xPos, yPos);
addObject(player,(int)xPos, (int)yPos);
playerPop ++;
}
}
}
Method in the Player class that inherits Actor:
public void checkSplit(){
Console w = new Console();
if (getSelected()){
//Take away 5 orbs
if(hud.getSplits() == 1 && getSize() > 5){
setSize(getSize() -5);
hud.setSplits(false,false,false);
w.addPlayer(5,getExactX(), getExactY());
//Take away 10 orbs
}else if (hud.getSplits() == 2 && getSize() >10){
setSize(getSize() -10);
hud.setSplits(false,false,false);
w.addPlayer(10,getExactX(), getExactY());
//Take away whole orb
}else if (hud.getSplits() == 3 ){
w.addPlayer(getSize(),getExactX(), getExactY());
setSize(0);
hud.setSplits(false,false,false);
}
}
}