RandomGuy wrote...
Wait so which line should i put the code in?
getWorld().removeObject(this);
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Bullet here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bullet extends Actor
{
/**
* Act - do whatever the Bullet wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public Bullet()
{
}
public void act()
{
movement();
if (getWorld() != null && isTouching(Zombies.class))
{
World world = getWorld();
world.removeObject(this);
}
}
private void movement()
{
move(6);
if (isAtEdge())
{
World world = getWorld();
if(world != null)
{
world.removeObject(this);
return;
}
}
if (getWorld() != null && isTouching(Zombies.class))
{
Counter counter = (Counter) getWorld().getObjects(Counter.class).get(0);
counter.add(1);
removeTouching(Zombies.class);
GreenfootSound eating = new GreenfootSound("Gunshot.mp3");
if (eating != null)
{
eating.play();
}
getWorld().removeObject(this);
}
}
private void repeat()
{
}
}import greenfoot.*;
public class Bullet extends Actor
{
public void act() {
move(6);
if (isAtEdge() || collidesWithZombie()) getWorld().removeObject(this);
}
private boolean collidesWithZombie() {
if ( ! isTouching(Zombies.class)) return false;
Greenfoot.playSound("Gunshot.mp3");
removeTouching(Zombies.class);
((Counter)getWorld().getObjects(Counter.class).get(0)).add(1);
return true;
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Bullet here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bullet extends Actor
{
/**
* Act - do whatever the Bullet wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public Bullet()
{
}
public void act()
{
movement();
if (isAtEdge())
{
collidesWithZombie(); getWorld().removeObject(this);
}
}
private boolean collidesWithZombie() {
if ( ! isTouching(Zombies.class)) return false;
{ Greenfoot.playSound("Gunshot.mp3");
removeTouching(Zombies.class);
((Counter)getWorld().getObjects(Counter.class).get(0)).add(1);
return true;
}
}
private void movement()
{
move(6);
if (isAtEdge())
{
World world = getWorld();
if(world != null)
{
world.removeObject(this);
return;
}
}
}
private void repeat()
{
}
}import greenfoot.*;
public class Bullet extends Actor
{
public void act() {
move(6);
if (isAtEdge() || collidesWithZombie()) getWorld().removeObject(this);
}
private boolean collidesWithZombie() {
if ( ! isTouching(Zombies.class)) return false;
Greenfoot.playSound("Gunshot.mp3");
removeTouching(Zombies.class);
((Counter)getWorld().getObjects(Counter.class).get(0)).add(1);
return true;
}
}private final int speed = 3; // how many pixels the character moves per second
if(Greenfoot.isKeyDown("W")||Greenfoot.isKeyDown("UP")){
setlocation(getX(), getY()-speed);}
if(Greenfoot.isKeyDown("A")||Greenfoot.isKeyDown("LEFT")){
setlocation(getX()-speed, getY());}
if(Greenfoot.isKeyDown("S")||Greenfoot.isKeyDown("DOWN")){
setlocation(getX(), getY()+speed);}
if(Greenfoot.isKeyDown("D")||Greenfoot.isKeyDown("RIGHT")){
setlocation(getX()+speed, getY());}import greenfoot.*;
public class Bullet extends Actor
{
public void act() {
move(6);
if (isAtEdge() || collidesWithZombie()) getWorld().removeObject(this);
}
private boolean collidesWithZombie() {
if ( ! isTouching(Zombies.class)) return false;
Greenfoot.playSound("Gunshot.mp3");
removeTouching(Zombies.class);
((Counter)getWorld().getObjects(Counter.class).get(0)).add(1);
return true;
}
}