I have a game with 2 players, and I duplicated 3 actors to match the ones the first one has, and they do appear in the World, but dissapear after I press Run or Act. Why is that and how can I fix it?
import lang.stride.*; import java.util.*; import greenfoot.*; /** * */ public class MyWorld extends World { /** * Constructor for objects of class MyWorld. */ public MyWorld() { super(1168, 750, 1); AttackD mainAttackD = new AttackD(); HealthBar healthbar = new HealthBar(); HealthBar2 healthbar2 = new HealthBar2(); Player2 mainPlayer2 = new Player2(); Player mainPlayer = new Player(); addObject(healthbar, 240, 100); addObject(healthbar2, 940, 100); addObject(mainPlayer, 200, 500); addObject(mainPlayer2, 1000, 500); addObject( new Attack2(), 100, 100); prepare(); } /** * Prepare the world for the start of the program. * That is: create the initial objects and add them to the world. */ private void prepare() { } } My Wolrd
import lang.stride.*; import java.util.*; import greenfoot.*; /** * */ public class HealthBar2 extends Actor { /** * */ public HealthBar2() { GreenfootImage image3 = getImage(); image3.scale(500, 500); setImage(image3); } /** * Act - do whatever the HealthBar2 wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { int health = getWorld().getObjects(Player.class).get(0).health; setLocation(330 - health, 100); } } The Healthbar
System.out.println(""+numberOfObjects());
public void act() { System.out.println(""+numberOfObjects()); }
import lang.stride.*; import java.util.*; import greenfoot.*; /** * */ public class Player extends Actor { public int health = 100; public int damage = 5; private int power = 0; private int attackDelay = 0; /** * */ public Player() { GreenfootImage image = getImage(); image.scale(500, 500); setImage(image); } /** * Act - do whatever the Person wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment. */ final public void act() { if (attackDelay > 0) { attackDelay = attackDelay - 1; return; } int dx = 0; if (Greenfoot.isKeyDown("d")) { dx = dx + 1; } if (Greenfoot.isKeyDown("a")) { dx = dx - 1; } setLocation(getX() + 5 * dx, getY()); if ("f".equals(Greenfoot.getKey())) { if ( ! Greenfoot.isKeyDown("s")) { atac(); } if (Greenfoot.isKeyDown("s")) { atacDown(); } } } /** * */ private void atac() { attackDelay = 20; getWorld().addObject( new Attack(), getX() + 50, getY()); } /** * */ private void atacDown() { attackDelay = 20; getWorld().addObject( new AttackD(), getX() + 50, getY() + 50); } /** * */ public void getDamaged() { if (isTouching(Attack.class)) { Player2 p2 = (Player2)getWorld().getObjects(Player2.class).get(0); health = health - p2.damage2; } } }
import lang.stride.*; I dont really know how I could see which one dissapeared because they just dont appear on screen import java.util.*; import greenfoot.*; /** * */ public class Player2 extends Actor { private int health2 = 100; public int damage2 = 5; private int power2 = 0; private int attackDelay = 0; /** * */ public Player2() { GreenfootImage image2 = getImage(); image2.scale(500, 500); setImage(image2); } /** * Act - do whatever the Player2 wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment. */ final public void act() { if (attackDelay > 0) { attackDelay = attackDelay - 1; return; } int dx = 0; if (Greenfoot.isKeyDown("right")) { dx = dx + 1; } if (Greenfoot.isKeyDown("left")) { dx = dx - 1; } setLocation(getX() + 5 * dx, getY()); if ("x".equals(Greenfoot.getKey())) { if ( ! Greenfoot.isKeyDown("down")) { atac(); } if (Greenfoot.isKeyDown("down")) { atacDown(); } } } /** * */ private void atac() { attackDelay = 20; getWorld().addObject( new Attack2(), getX() + 50, getY()); } /** * */ private void atacDown() { attackDelay = 20; getWorld().addObject( new AttackD2(), getX() - 50, getY() + 50); } /** * */ public void getDamaged() { if (isTouching(Attack.class)) { Player p1 = (Player)getWorld().getObjects(Player.class).get(0); health2 = health2 - p1.damage; } } }
public void act() { System.out.println(""); for (Object obj : getObjects(null)) { System.out.println(obj.getClass().getTypeName()); } }
public void removeObject(Actor object) { System.out.println("A "+object.getClass().getTypeName()+ "type object was removed from the world."); super.removeObject(object); }
import lang.stride.*; import java.util.*; import greenfoot.*; /** * */ public class Attack2 extends Actor { private long lastAdded = System.currentTimeMillis(); /** * */ public Attack2() { GreenfootImage image2 = getImage(); getImage().setTransparency(30); image2.scale(500, 500); setImage(image2); } /** * Act - do whatever the Attack2 wants to do. This method is called whenever the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { long curTime = System.currentTimeMillis(); if (curTime >= lastAdded + 300) { getWorld().removeObject(this); } } }
private int timer = 30; // about 1/2 second of time (about 60 frames per second at normal scenario speed of 50) public void act() { timer = timer - 1; if (timer == 0) getWorld().removeObject(this); }