import greenfoot.*; //here's my code for the enemy
/**
* Write a description of class EnemyPlane here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EnemyPlane extends Actor
{
/**
* Act - do whatever the EnemyPlane wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int speed = 3;
int count = 0;
int delay = 0;
int health = 5;
public void move()
{
Stage2.heli.playLoop();
if(count < 240)
setLocation(getX() - speed,getY());
else
{
speed = - speed;
getImage().mirrorHorizontally();
count = 0;
}
}
public void hit()
{
if(isTouching(RightBullet.class))
{
removeTouching(RightBullet.class);
getWorld().addObject(new blast(),getX(),getY());
Stage2.score.add(5);
Stage2.EnemyHealth.add(-1);
}
}
public void win()
{
if(Stage2.EnemyHealth.getValue()<=0 && Stage2.EnemyHealth1.getValue()<=0)
{
getWorld().addObject(new Win(),getWorld().getWidth()/2,getWorld().getHeight()/2);
getWorld().addObject(new next1(), 950,310);
Stage2.mainBG.stop();
MyWorld.win.playLoop();
Stage2.heli.pause();
}
}
public void shoot()
{
delay++;
if(delay==120)
{
getWorld().addObject(new PlaneBullet(), getX(),getY());
delay=0;
Greenfoot.playSound("missile.mp3");
}
}
public void act()
{
shoot();
count++;
hit();
move();
win();
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Stage2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Stage2 extends World
{
/**
* Constructor for objects of class Stage2.
*
*/
public static Counter health = new Counter("Health : ");
public static Counter score = new Counter("Score : ");
public static Counter EnemyHealth = new Counter("Enemy Health : ");
public static Counter EnemyHealth1 = new Counter("Enemy 2 Health : ");
public static GreenfootSound mainBG = new GreenfootSound ("bgsound.mp3");
public static GreenfootSound heli = new GreenfootSound ("heli.mp3");
public static GreenfootSound closing = new GreenfootSound ("Closing.mp3");
public Stage2()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(1000, 350, 1);
prepare();
}
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
player1 player1 = new player1();
addObject(player1,60,260);
EnemyPlane enemyPlane = new EnemyPlane();
addObject(enemyPlane,900,40);
EnemyPlane1 enemyPlane1 = new EnemyPlane1();
addObject(enemyPlane1,65,30);
addObject(score,50,20);
score.setValue(0);
addObject(health,500,20);
health.setValue(5);
addObject(EnemyHealth,900,20);
EnemyHealth.setValue(10);
addObject(EnemyHealth1,690,20);
EnemyHealth1.setValue(10);
}
}
