Super_Hippo wrote...
I think it would be the best to reduce the health of both by the lower health so there is no need to loop.e1.e1Health -= this.bulletHP;
if (e1.e1Health <= 0)
{
this.getWorld().removeObject(e1);
}
if (e1.e1Health < 0)
{
this.bulletHP = -e1.e1Health;
}
else
{
this.getWorld().removeObject(this);
}

