is there a built in method for displaying an image from a file? or should i make an actor class for each type of fish? because i only know of one way to put an image onto the screen which is through putting the actor on screen
addObject(new TempImage(image), getWidth()/2, getHeight()/2);
public void getFish()
{
int[] fishes = new int[100];
int n = 0;
//making an array for each type of fish using the percentages in the
//fishCount array so that when it chooses a random number, depending on
//which fish's array the number is in,it will choose that type of fish
for (int t=0; t<typeCount; t++)
{
for (int i=0; i<fishCount[t]; i++)
fishes[n+i] = t;
n += fishCount[t];
}
// choose a caught fish
int caughtFish = Greenfoot.getRandomNumber(100);
int type = fishes[caughtFish]; // type of fish caught
GreenfootImage image = fishImages[type];
TempImage.setImage(fishImages);
addObject(new TempImage(image), getWidth()/2, getHeight()/2);
}public class TempImage extends Actor
{
/**
* Act - do whatever the cFish wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
GreenfootImage fishType = getImage();
GreenfootImage[] fishImages;
private final int typeCount = 3;
private int timer = 120;
private boolean TimerStart = false;
public TempImage()
{
fishImages = new GreenfootImage[typeCount];
fishType.scale(80, 50);
for (int i = 0; i < typeCount; i++)
{
fishImages[i] = new GreenfootImage("Images/fishTypes/fish" + i + ".png");
}
}
public void act()
{
TimerStart = true;
if (TimerStart == true)
{
timer--;
if (timer <= 0)
{
((MyWorld)getWorld()).removeObject(TempImage);
}
}
}
}Actor tempActor = new TempImage(); tempActor.setImage(image); addObject(tempActor, getWidth()/2, getHeight()/2);
import greenfoot.*;
public class TempImage extends Actor
{
int timer;
public void act()
{
if (++timer == 120) getWorld().removeObject(this);
}
}