So i have a race car game and i want it to end, when a car drove 3 times the circuit. How do I do it? Has someone a code for it?
How can the game endlike this.
if(isTouching(CheckPoint.class) && distanceCompleted + 1)%numberOfCheckPoints == identificationNumber)
{
distanceCompleted++;
if (distanceCompleted == 3*numberOfCheckPoints) gameOver();
}int numberOfCheckPoints = getWorld().getObjects(CheckPoint.class).size();
import greenfoot.*;
public class CheckPoint extends Actor
{
int identificationNumber;
public CheckPoint(int id)
{
identificationNumber = id;
if (id != 0) getImage().clear();
}
}addObject(new CheckPoint(0), 200, 100);
CheckPoint checkPoint = (CheckPoint)getOneIntersectingObject(CheckPoint.class);
if (checkPoint != null && (distanceCompleted+1)%numberOfCheckPoints == checkPoint.identificationNumber)
{
...//etc (continued as above).import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
/**
* Dies Klasse beschreibt eine Krabbe.
* Krabben leben am Strand. Sie lieben Sandwürmer ...
*
* @author Michael Kolling
* @author Gunnar Johannesmeyer (Übersetzung und kleinere Anpassung)
* @version 1.0
*/
public class Spieler1 extends Object
{
private int distanceCompleted;
private int identificationNumber;
public Spieler1()
{
distanceCompleted=0;
identificationNumber=1000;
}
public void act()
{
int numberOfCheckPoints = getWorld().getObjects(Checkpoint.class).size();
if(isTouching(Checkpoint.class) && (distanceCompleted + 1)%numberOfCheckPoints == identificationNumber);
{
distanceCompleted++;
if (distanceCompleted == 18*numberOfCheckPoints)
{
setImage("spieler1win.png");
setLocation(500, 400);
setRotation(0);
Greenfoot.stop();
Greenfoot.stop();
}
if (Greenfoot.isKeyDown("left"))
{
turn(-2);
}
if (Greenfoot.isKeyDown("right"))
{
turn(2);
}
if (Greenfoot.isKeyDown("up"))
{
move();
}
if(Greenfoot.isKeyDown("down"))
{
backward();
}
}
}
}import greenfoot.*;
public class Spieler1 extends Actor // note below code
{
private int distanceCompleted;
public void act()
{
if (Greenfoot.isKeyDown("left")) turn(-2);
if (Greenfoot.isKeyDown("right"))turn(2);
if (Greenfoot.isKeyDown("up")) move();
if (Greenfoot.isKeyDown("down")) backward();
int numberOfCheckPoints = getWorld().getObjects(Checkpoint.class).size();
CheckPoint checkPoint = (CheckPoint)getOneIntersectingObject(CheckPoint.class);
if (checkPoint != null && (distanceCompleted + 1)%numberOfCheckPoints == checkPoint.identificationNumber);
{
distanceCompleted++;
if (distanceCompleted == 18*numberOfCheckPoints)
{
setImage("spieler1win.png");
setLocation(500, 400);
setRotation(0);
Greenfoot.stop();
}
}
}
}