So I am new to Greenfoot and found out how to make a character have gravity and be able to jump, but I have no clue how to make certain parts of my world to be solid and have my actor be able to "stand" on them...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Player extends Actor { private int ySpeed; private int apexTimer; public int iN = 1; public int count; public Player() { } public void act() { int groundLevel = getWorld().getHeight() - getImage().getHeight()/2; boolean onGround = (getY() == groundLevel); Movement(); Aump(); Dump(); if (!onGround) { if (ySpeed == 0 && apexTimer > 0) apexTimer--; if (ySpeed == 0 && apexTimer > 0) return; ySpeed++; setLocation(getX(), getY()+ySpeed); if (getY()>=groundLevel) { setLocation(getX(), groundLevel); Greenfoot.getKey(); } } else { if ("w".equals(Greenfoot.getKey())) { ySpeed = -15; setLocation(getX(), getY()+ySpeed); apexTimer = 5; } } } public void Movement() { if (Greenfoot.isKeyDown("S")) { setLocation(getX() , getY() + 3); } if (Greenfoot.isKeyDown("A")) { setLocation(getX() - 3, getY()); _Animation(); } if (Greenfoot.isKeyDown("D")) { setLocation(getX() + 3, getY() ); Animation(); } } public void Animation() { if(count % 3 == 0) iN++; if(iN == 8) { iN = 1; } setImage("W" + iN + ".png"); count++; } public void _Animation() { if(count % 3 == 0) iN++; if(iN == 8) { iN = 1; } setImage("-W" + iN + ".png"); count++; } public void Dump() { if(Greenfoot.isKeyDown("W")) { if(Greenfoot.isKeyDown("D")) { setImage("J1.png"); } } } public void Aump() { if(Greenfoot.isKeyDown("W")) { if(Greenfoot.isKeyDown("A")) { setImage("-J1.png"); } } } }