How can I get a boolean from a specific object (this) into another class?
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Bullet here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bullet extends Actor
{
/**
* Act - do whatever the Bullet wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public static double enemieskilled;
public static int b;
int c;
public void act()
{
move (10);
if (isTouching(Border.class))
{
removeTouching (Bacteria.class);
getWorld().removeObject(this);
}
else if (isTouching(Bacteria.class))
{
removeTouching (Bacteria.class);
getWorld().removeObject(this);
enemieskilled++;
}
else if (isTouching(Tumor.class))
{
if (Tumor.badtumor == false)
{
removeTouching (Tumor.class);
getWorld().removeObject(this);
enemieskilled++;
if (Bacteria.bacteria > 2)
{
Bacteria.bacteria--;
}
if (Virus.virus > 3)
{
Virus.virus--;
}
}
else
{
if (Bacteria.bacteria < 4)
{
Bacteria.bacteria++;
}
if (Virus.virus < 5)
{
Virus.virus++;
}
}
}
else if (isTouching(Virus.class))
{
removeTouching (Virus.class);
enemieskilled++;
if(Greenfoot.getRandomNumber(100) < 30)
{
c = Greenfoot.getRandomNumber(5);
switch(c)
{
case 0:
nuke();
NukeScreen object1 = new NukeScreen ();
getWorld().addObject(object1, 350, 50);
object1.nukeScreen();
MyWorld.p++;
break;
case 1:
Player.timerA = Player.timerA + 300;
Player.k = 5;
FasterShootingScreen object2 = new FasterShootingScreen ();
getWorld().addObject(object2, 250, 50);
MyWorld.p++;
break;
case 2:
Player.timerA = Player.timerA + 300;
Player.k = 5;
FasterShootingScreen object3 = new FasterShootingScreen ();
getWorld().addObject(object3, 250, 50);
MyWorld.p++;
break;
case 3:
MyWorld.freezeTimer = MyWorld.freezeTimer + 400;
FreezeScreen object4 = new FreezeScreen ();
getWorld().addObject(object4, 450, 50);
MyWorld.p++;
break;
case 4:
MyWorld.freezeTimer = MyWorld.freezeTimer + 400;
FreezeScreen object5 = new FreezeScreen ();
getWorld().addObject(object5, 450, 50);
MyWorld.p++;
}
}
getWorld().removeObject(this);
}
else if (isAtEdge())
{
getWorld().removeObject(this);
}
}
public void nuke()
{
if (getWorld() != null)
{
getWorld().removeObjects(getWorld().getObjects(Bacteria.class));
getWorld().removeObjects(getWorld().getObjects(Virus.class));
}
}
}