hi, how can i make my actors continually appearing randomly at the same y axis?
import greenfoot.*;
public class ahihihi extends World
{
egpuding egpuding = new egpuding();
jelatin jelatin = new jelatin();
prag prag = new prag();
/**
* Constructor for objects of class anuto.
*
*/
public ahihihi()
{
super(1100, 600, 1);
prepare();
}
public void act()
{
int randomNumber = Greenfoot.getRandomNumber(30);
if(randomNumber == 15)
{
int randomX = Greenfoot.getRandomNumber(1100);
int randomY = Greenfoot.getRandomNumber(600);
addObject(egpuding, randomX, randomY);
}
if(randomNumber == 15)
{
int randomX = Greenfoot.getRandomNumber(1100);
int randomY = Greenfoot.getRandomNumber(600);
addObject(jelatin, randomX, randomY);
}
if(randomNumber == 15)
{
int randomX = Greenfoot.getRandomNumber(1100);
int randomY = Greenfoot.getRandomNumber(600);
addObject(prag, randomX, randomY);
}
}public void eat ()
{
Actor egpuding;
egpuding = getOneObjectAtOffset(0, 0, egpuding.class);
if (egpuding != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(egpuding);
}
Actor jelatin;
jelatin = getOneObjectAtOffset(0, 0, jelatin.class);
if (jelatin != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(jelatin);
}
Actor milkeu;
milkeu = getOneObjectAtOffset(0, 0, milkeu.class);
if (milkeu != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(milkeu);
}
}public void eat ()
{
Actor egpuding;
egpuding = getOneObjectAtOffset(0, 0, egpuding.class);
if (egpuding != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(egpuding);
}
Actor jelatin;
jelatin = getOneObjectAtOffset(0, 0, jelatin.class);
if (jelatin != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(jelatin);
}
Actor milkeu;
milkeu = getOneObjectAtOffset(0, 0, milkeu.class);
if (milkeu != null)
{
World world;
world = getWorld();
ahihihi ahihihi = (ahihihi)world;
counter counter = ahihihi.getcounter();
counter.addScore();
world.removeObject(milkeu);
}
}if (getY() >= getWorld().getHeight()-1) setLocation(getX(), 0);