Working on a Space Invader remake. A nullPointerExecption error is being risen whenever spaceWall is trying to check whenever a bullet has hit it.
Is this too much?
private void wallTakesAHit()
{
boolean playersBulletHasHitWall = ((MyWorld)getWorld()).getBulletForPlayer().hasHitWall();
if (playersBulletHasHitWall == true)
{
wallsHitPoints = wallsHitPoints - 1;
}
}