If I were to create a world dedicated for a minigame inside of a game that is in the main game world, would the main game world still be running if I switch over to the world dedicated to the minigame? if it doesn't, can I make it so that it does?
Class[] order2 = { <<Actors>> }; World space = new Space();
Class[] order2 = { <<Actors>> };
pip2 = new PIP(space, order2);
addObject(pip2, 690, 110); Class[] order2 = { <<Actors>> }; Class[] order2 = { <<Actors>> }; Class[] order2 = { Rock.class, Ship.class};