I have it so when the mouse is clicked it makes bullets spawn but it move's in only one direction I want it to shoot in the direction of were the spaceship is facing here is the code.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Bullet here. * * @author (your name) * @version (a version number or a date) */ public class Bullet extends Actor { /** * Act - do whatever the Bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { move(2); foundasteroid(); shotasteriod(); } public boolean foundasteroid() { Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class); if(asteroid != null) { return true; } else { return false; } } /** * destroy's asteroid and bullet. */ public void shotasteriod() { Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class); if(asteroid != null) { Greenfoot.playSound("Explosion.mp3"); getWorld().removeObject(asteroid); getWorld().removeObject(this); } } }