i have it so when the rocket hits a asteroid it plays a noise and the asteroid disappears. I tried making it able to remove the rocket ship and the asteroid at the same time but when i try to compile it says cannot find symbol- variable rocketship1.here is rocketship1 code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * the main spaceship for the game. * * @author (Kevin Welch) * @version (2.0) */ public class rocketship1 extends Actor { /** * Act - do whatever the rocketship1 wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { checkKeys(); foundasteroid(); hitasteriod(); } /** * check's what key is pressed */ public void checkKeys() { if ( Greenfoot.isKeyDown("d") ) { turn(5); } if ( Greenfoot.isKeyDown("a") ) { turn(-5); } if ( Greenfoot.isKeyDown("w") ) { move(4); } if ( Greenfoot.isKeyDown("s") ) { move(-1); } } /** * Check whether there is a asteroid in the same cell as we are. */ public boolean foundasteroid() { Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class); if(asteroid != null) { return true; } else { return false; } } /** * destroy's asteroid and ship. */ public void hitasteriod() { Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class); if(asteroid != null) { Greenfoot.playSound("Explosion.mp3"); getWorld().removeObject(asteroid); getWorld().removeobject(rocketship1); } } }