Hi,
I am trying to get thie to work. If my actor hits the bottom of the level AND had 0 lives, end game
If not, she is placed at the starting position. This is what I have
public void fall() { setLocation ( getX(), getY() + vSpeed); vSpeed = vSpeed + acceleration; if ( atBottom() && ((ShroomScore) getWorld().getObjects(ShroomScore.class).get(0))==null ) gameEnd(); else{ setLocation((Alice.class),20,340); } }