Hi guys,
I'm working on an airport simulation program for a school project and I've stumbled upon a little problem. I have a world (like all Gf games) and it's called Airport. What I want is to create a counter in the world which starts with a value of 0 and the number increases and when it's equal to a specific number, let's say 10, a new object of the class Aircraft has to be created. The problem is that the counter never reaches the specific number I need, so no new objects of Aircraft are being created.
Here's my code of the world:
Can anyone see the problem? I'm not getting any syntax errors, but it doesn't work because of my mistake, which I can't find. The method createPlane() is the method I'm creating to reach the effect I need.
Thanks in advance!
BTW, I'm in my first year, so I'm a rookie, please explain a little bit what you say when you explain the problem. Thanks!
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* De klasse Airport dient voor het presenteren van een luchthaven. Via deze klasse worden aanvliegende vliegtuigen
* bestuurd en worden vertrekkende vliegtuigen in een bepaalde richting gestuurd.
*
* @author (Erol & Hakan Simsir)
* @version (V1, 10/11/2013/)
*/
public class Airport extends World
{
/**
* Constructor for objects of class Airport.
*
*/
private int counter;
public Airport()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(1000, 600, 1);
constructAirport();
}
// voeg alle objecten toe aan de wereld
public void constructAirport(){
addObject(new Runway(), 510, 100);
addObject(new Tarmac(), 507, 447);
addObject(new Gate(), 311, 490);
addObject(new Gate(), 461, 490);
addObject(new Gate(), 611, 490);
addObject(new Gate(), 761, 490);
addObject(new Terminal(), 517, 563);
addObject(new Aircraft(), 70, 520);
createPlane();
//addObject(new SplashScreen(), 500, 300);
}
public void createPlane()
{
counter = counter + 1;
if (counter == 10){
addObject(new Aircraft(), 70, 520);
counter = 0;
System.out.println(counter);
}
}
}

