This site requires JavaScript, please enable it in your browser!
Greenfoot back
JetLennit
JetLennit wrote ...

2013/6/3

UserInfo multiplayer

JetLennit JetLennit

2013/6/3

#
Is it possible? While I currently wouldn't be able to do it... I wondered if it was even possible
erdelf erdelf

2013/6/3

#
it should be, I am slowly working on one. this is my base scenario . If one can make a chatroom, it should be possible to make a multiplayer
danpost danpost

2013/6/3

#
For turn-based scenarios, it would not be a problem. With real-time interaction, you will experience lots of lag and tax the server on userinfo calls (not recommended).
JetLennit JetLennit

2013/6/3

#
But turn based could work? That would be cool!
I had an idea to work on a Chess for UserInfo, but it was a bit complicated and I soon had other ideas and projects I wanted/needed to work on, so I never got to it. It wouldn't be too hard. You would send an int and a string for coordinates, or two ints, or two strings or whatever, and then send another string or int that specifies which piece was moved. Then the rest would be creating the game and rules itself.
You need to login to post a reply.