Hi I wanna do a game where I shoot different enemies with different number of health. I wanna do it neatly so all the removing objects and subtracting health must be in the bullet class.
As of now all I got this.
But it keeps forgetting the health count.
public void kill() { destroy(Enemy1.class, 100, 2); destroy(Enemy2.class, 100, 2); } public void destroy(Class enemy, int point, int health) { lives = health; Actor hit = getOneIntersectingObject(enemy); if(hit != null) { lives--; if (lives == 0) { getWorld().addObject(explo, getX(), getY()); getWorld().removeObject(hit); points.add(point); } } }