public class Boy extends Actor
{
/**
* Act - do whatever the Boy wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
checkKeys();
tryToEat();
}
public void checkKeys()
{
if( Greenfoot.isKeyDown ( "left" ))
{
move (-6);
}
if( Greenfoot.isKeyDown ( "right" ))
{
move (6);
}
}
public void tryToEat()
{
if (canSee(Cake.class) )
{
eat(Cake.class);
}
}
public void createNewCake()
{
Cake newCake;
newCake = new Cake();
World world;
world = getWorld();
world.addObject(newCake, 100, 100);
}
}
