How to be create some world in one game and display them on different event?
Like that Map_World - its main world and depending (children world): like town and battlefield.
For example, if i want to display world town, when acter hero touch acter town on Map_World.
(found_town method of acter hero)
Then execute some action like buy an items.
And then return hero with changed properties to the same Map_World from he was came.
1 How it realease transfer actor between different world?
2 And where (in code) create new (child-)world object and how it to display instead of Map_World?
May be exist some demo or example on this subject?