How can I make an object move and turn around another object while the other object moves? I can get the power-up to move and turn in a nice circle, but I don't know how to get it to follow my actor.
   
   
            Player player = (Player) getWorld().getObjects(Player.class).get(0); turnTowards(player.getX(), player.getY()); move(3);
import greenfoot.*
public class Core extends Actor
{
    private PowerUp powerUp;
    private int angle;
    public Core()
    {
        // create image of core
    }
    public void act()
    {
        // put movement code for core here
        if (powerUp == null) return;
        if (powerUp.getWorld() == null)
        {
            powerUp = null;
            return;
        }
        angle = (angle + 1)%360;
        powerUp.setLocation(getX(), getY());
        powerUp.setRotation(angle);
        powerUp.move(20);
        powerUp.setRotation(0);
    }
    public void setPowerUp(Powerup pu)
    {
        powerUp = pu;
    }
}public void ifCanSeeDP()
{
    if (canSee(DominatorPower.class))
    {
        eat(DominatorPower.class);
        timer1 = 500;
        if (powerUp != null && powerUp.getWorld() != null) return;
        powerUp = new DominatorPower1();
        getWorld().addObject(powerUp, getX(), getY());
    }
    if (powerUp == null || powerUp.getWorld() == null) return;
    angle = (angle+5)%360;  
    powerUp.setLocation(getX(), getY());  
    powerUp.setRotation(angle);  
    powerUp.move(40);
    powerUp.turn(90);
    timer1--;
    if (timer1 == 0) getWorld().removeObject(powerUp);
}