Okay i found a solution today:
Its a bit different but it works :D
public void act()
{
if (Greenfoot.isKeyDown("q"))
{
getWorld().addObject(new GelberStein(), 1,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("w"))
{
getWorld().addObject(new GelberStein(), 2,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("e"))
{
getWorld().addObject(new GelberStein(), 3,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("r"))
{
getWorld().addObject(new GelberStein(), 4,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("t"))
{
getWorld().addObject(new GelberStein(), 5,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("z"))
{
getWorld().addObject(new GelberStein(), 6,0);
Greenfoot.delay(2);
}
if (Greenfoot.isKeyDown("u"))
{
getWorld().addObject(new GelberStein(), 7,0);
Greenfoot.delay(2);
}
aktion ();
}
