enemie class
public void act()
{
if(getObjectsInRange(100,false,Rocket.class).size() > 0)
{
List<Rocket> ships = getObjectsInRange(100,false,Rocket.class);
Actor thing = ships.get(0);
turnTowards(thing.getX(),thing.getY());
}
else
{
moveRandom();
}
}
public void shoot()
{
enemieShot enemieshot = new enemieShot();
getWorld(). addObject(enemieshot, getX(), getY());
enemieShot.setRotation(-90);
}
}
List<Rocket> ships = getObjectsInRange(100,Rocket.class);
List<Rocket> ships = getObjectsInRange(100,Rocket.class);
if (!ships.isEmpty())
{
// ...