hi,
i am doing a trebuchet simulation and i am just wondering if there is a way for a player to be able to input weights into the program for the projectile and the counter weight?
cheers
java.lang.ArrayIndexOutOfBoundsException: 2 at Earth.<init>(Earth.java:26) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at greenfoot.core.Simulation.newInstance(Simulation.java:520) at greenfoot.platforms.ide.WorldHandlerDelegateIDE$3.run(WorldHandlerDelegateIDE.java:406) at greenfoot.core.Simulation.runQueuedTasks(Simulation.java:411) at greenfoot.core.Simulation.maybePause(Simulation.java:269) at greenfoot.core.Simulation.runContent(Simulation.java:201) at greenfoot.core.Simulation.run(Simulation.java:194)
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
import java.awt.Font;
import java.lang.String;
/**
* Write a description of class Earth here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Earth extends World
{
private double gravity = 2;
static boolean transitioning = false;
static boolean change = false;
static final String[] barText = { "Projectile", "CounterWieght"};
static final int[][] barCols = { { 128, 0, 0, 255 },
{ 0, 128, 0, 255 }};
Bar[] bars = new Bar[8];
public Earth()
{
super(800, 600, 1);
for (int i = 0; i < 8; i++)
{
bars[i] = new Bar(barText[i % 4], "", 63 + 64 * (i < 4 ? i : 1), 255);
bars[i].setSafeColor(new Color(barCols[i % 4][0], barCols[i % 4][1], barCols[i % 4][2], barCols[i % 4][3]));
}
for (int i = 0; i < 4; i++) addObject(bars[i], 750, 75 + 25 * i);
//addObject(new Button(), 750, 200);
//addObject(new Pad(), 300, 200);
//updateBackground();
Greenfoot.start();
}
//private Color BackgroundColor = Color.BLACK;
public void act()
{
if (!change) return;
change = false;
//updateBackground();
if (transitioning && getObjects(Bar.class).size() < 8) for (int i = 0; i < 4; i++) addObject(bars[4 + i], 750, 275 + 25 * i);
if (!transitioning && getObjects(Bar.class).size() > 4) for (int i = 0; i < 4; i++) removeObject(bars[4 + i]);
}
public double getGravity()
{
return gravity;
}
//public static boolean isKeyDown ("1");
public class TrebArm
{
}
public class TrebBase
{
}
public class Trebuchet
{
TrebArm arm = new TrebArm();
TrebBase base = new TrebBase();
}
}java.lang.ArrayIndexOutOfBoundsException: 2 at Earth.<init>(Earth.java:26) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at greenfoot.core.Simulation.newInstance(Simulation.java:520) at greenfoot.platforms.ide.WorldHandlerDelegateIDE$3.run(WorldHandlerDelegateIDE.java:406) at greenfoot.core.Simulation.runQueuedTasks(Simulation.java:411) at greenfoot.core.Simulation.maybePause(Simulation.java:269) at greenfoot.core.Simulation.runContent(Simulation.java:201) at greenfoot.core.Simulation.run(Simulation.java:194)
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
import java.awt.Font;
import java.lang.String;
/**
* Write a description of class Earth here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Earth extends World
{
private double gravity = 2;
//static boolean transitioning = false;
static boolean change = false;
static final String[] barText = { "Projectile", "CounterWieght"};
static final int[][] barCols = { { 128, 0, 0, 255 },
{ 0, 128, 0, 255 }};
Bar[] bars = new Bar[2];
public Earth()
{
super( 800, 600, 1);
for (int i = 0; i; i++)
{
bars[i] = new Bar(barText[i ], "", 63 + 64 * (i), 255);
bars[i].setSafeColor(new Color(barCols[i ][0], barCols[i ][1], barCols[i][2], barCols[i][3]));
}
for (int i = 0; i < 4; i++) addObject(bars[i], 750, 75 + 25 * i);
//addObject(new Button(), 750, 200);
//addObject(new Pad(), 300, 200);
//updateBackground();
Greenfoot.start();
}
//private Color BackgroundColor = Color.BLACK;
public void act()
{
// if (!change) return;
// change = false;
//updateBackground();
//if (transitioning && getObjects(Bar.class).size() < 4) for (int i = 0; i < 2; i++) addObject(bars[2 + i], 750, 275 + 25 * i);
// if (!transitioning && getObjects(Bar.class).size() > 4) for (int i = 0; i < 2; i++) removeObject(bars[ + i]);
}
public double getGravity()
{
return gravity;
}
//public static boolean isKeyDown ("1");
public class TrebArm
{
}
public class TrebBase
{
}
public class Trebuchet
{
TrebArm arm = new TrebArm();
TrebBase base = new TrebBase();
}
}