i just finished building an android game " Kill Them All", now i wanna add a high scores database
this is the code of the game:
and i found this database tutorial
database
but i don't know where and how to add it! -_-'
package kill.them.all; import java.util.ArrayList; import java.util.List; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView; public class GameView extends SurfaceView { private Bitmap bmp; private SurfaceHolder holder; private GameLoopThread gameLoopThread; private List<Sprite> sprites = new ArrayList<Sprite>(); private long lastClick; private Bitmap bmpBlood; privare int score; private List<TempSprite> temps = new ArrayList<TempSprite>(); public GameView(Context context) { super(context); gameLoopThread = new GameLoopThread(this); holder = getHolder(); holder.addCallback(new Callback() { public void surfaceDestroyed(SurfaceHolder holder) { } public void surfaceCreated(SurfaceHolder holder) { createSprites(); gameLoopThread.setRunning(true); gameLoopThread.start(); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } }); bmpBlood = BitmapFactory.decodeResource(getResources(), R.drawable.blood1); } private void createSprites() { sprites.add(createSprite(R.drawable.bad1)); } private Sprite createSprite(int resouce) { Bitmap bmp = BitmapFactory.decodeResource(getResources(), resouce); return new Sprite(this, bmp); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLACK); for (int i = temps.size() - 1; i >= 0; i--) { temps.get(i).onDraw(canvas); } for (Sprite sprite : sprites) { sprite.onDraw(canvas); } } @Override public boolean onTouchEvent(MotionEvent event) { if (System.currentTimeMillis() - lastClick > 300) { lastClick = System.currentTimeMillis(); synchronized (getHolder()) { float y=event.getY(); float x=event.getX(); for (int i = sprites.size() - 1; i >= 0; i--) { Sprite sprite = sprites.get(i); if (sprite.isCollition(x,y)) { sprites.remove(sprite); temps.add(new TempSprite(temps, this, x, y, bmpBlood)); score++; break; } } } } return true; } }