The message does not mean that your world is too large, it means that your scenario file-size is too large.
This usually occurs when users have large (or many) sound files.
thank you, i deleted some of the sound files and my scenario was uploaded
is there any other reason itd do that? because i trimmed my music down deleted what wasnt nessessary and deleted some images that i didnt use and it still says my scenario is too large. how can i fix this?
@qsapp.3, maybe there is a way you can combine similar classes into one using a constructor argument and/or an instance field to distinguish between them. Also, if you have large data files, maybe you can find a way to condense it/them and programmatically decode them. If using an extensive 'prepare' method in your world class, you could probably eliminate a lot of code by rewriting it (add each object at the final setLocation coordinates for each object and remove all the setLocation statements; create 'for' loops to add objects where possible; things like that). These are just a few ways to help reduce the size of your scenario.
how would i do that? say i have finish1,finish2,finish3,finish4. and my MainPlayer has different levels based on how each finish take the MainPlayer to a new level.
All of the finishes dont have any code specific more just something to put on the map.
it says illegal start type
Please show the updated class code.
I completed that and it still tells me that my scenario is to large
Thank you very much i fixed it