I want to make my ship circle another ship, and the turnTowards method was not what I was looking for. How do I make it keep the same distance while circling and point to the ship?
public void circleAroundPoint(int otherX, int otherY)
{
distanceAlongCirc += 25;
int newX = cos(distanceAlongCirc) * radius;
int newY = sin(distanceAlongCirc) * radius;
setLocation(otherX + newX, getY() + newY);
}