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Greenfoot back

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Abydoz
Abydoz presents ...

2009/10/23

KentPong

Watch out for the black holes!
Player 1 - a/d (oops forgot to change b4 submit)
Player 2 - left/right

Edit: Took out the flashy stuff that makes it lag.

4335 views / 27 in the last 7 days

1 vote | 0 in the last 7 days

Tags: game co320

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AbydozAbydoz

2009/10/23

o.o thats a lot slower than my local copy
cc332cc332

2009/10/23

amazing! nice 1 dude!!!
A new version of this scenario was uploaded on Fri Oct 23 17:40:24 UTC 2009
AbydozAbydoz

2009/10/23

Thx :> Took out the particle effects as it seems to lag over the internet :/ I thought Java apps ran locally... :/
cc332cc332

2009/10/24

serious tho very clever! the computer im guessing u just get the ball Y value and assign it to the paddle Y value? the better the computer the quicker it can move to keep with the ball... very impressive how much programming did you do before the course fella?
AbydozAbydoz

2009/10/24

Was the X not the Y but yea thats it. I started 3d game programming back in 2005 and was fiddling about in C before that, so I have quite a bit of a head start. But I was never taught I learnt myself which means im actually pretty rubbish lol. But I can make things work :) just... not... work.. well... as is evident in the games ive published on here... every single one of which has had major FPS issues lol
mjrb4mjrb4

2009/10/25

"Took out the particle effects as it seems to lag over the internet :/" Particle effects are perfectly do-able using applets, but for it to work without lag you'll have to make the images static so you don't reload them every time you use them - my guess is this was where your lag was coming from.
AbydozAbydoz

2009/10/25

Aye "I can make things work :) just... not... work.. well..." I realise there is a better way to do things I just didnt want to make my first assignment too complex.

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