A new version of this scenario was uploaded on Sun Aug 18 21:25:40 UTC 2013
Fixed the crash that may have occured when you died.
A new version of this scenario was uploaded on Mon Aug 19 03:38:55 UTC 2013
Fixed problems with ememy hitboxes not being precise, especially on bosses. Thanks to danpost for the helping code.
A new version of this scenario was uploaded on Tue Aug 20 02:27:38 UTC 2013
Added an easy to see health bar.
can i see the codes of this scenario as references coz i am very new to it.......asiftahir123206@yahoo.com.......thanks in advance ........waiting for ur reply
i tried this code same as used
public void move()
{
//movement using the wasd keys
if (Greenfoot.isKeyDown("a"))
{
moveLeft();
}
if (Greenfoot.isKeyDown("d"))
{
moveRight();
}
if (Greenfoot.isKeyDown("w"))
{
moveUp();
}
if (Greenfoot.isKeyDown("s"))
{
moveDown();
}
}
i wrote all this and called the move() in the public void act()...... but the error is coming that cannot find the symbol...method moveleft().........
Oh I wasn't paying full attention. You have to create the moveLeft(), moveUp(), moveRight(), and moveDown() methods. I have them in the Mover class in my code.
A new version of this scenario was uploaded on Sat Aug 31 19:44:06 UTC 2013
Added asteroids and made game slightly harder.
A new version of this scenario was uploaded on Sat Aug 31 23:09:09 UTC 2013
Added neat transition to red as you lose health. (transition will be improved)
A new version of this scenario was uploaded on Sun Sep 01 23:28:28 UTC 2013
Red Damage Indicator has better transitions.
A new version of this scenario was uploaded on Mon Sep 02 00:06:38 UTC 2013
Drastically improved the AI of an enemy
I dare someone to get a score higher than 25,000 on this game! Even I haven't done it, yet.
A new version of this scenario was uploaded on Thu Sep 05 00:45:05 UTC 2013
A new enemy has a change of spawning after you achieve a score of 5,000. Don't forget the first boss fight is at a score of 10,000.
A new version of this scenario was uploaded on Sun Sep 15 01:48:55 UTC 2013
Made a ton of changes to the code. Please share any new bugs you find.
A new version of this scenario was uploaded on Sun Sep 15 04:32:20 UTC 2013
You don't start with 10,000 dollars anymore
A new version of this scenario was uploaded on Wed Sep 18 01:23:49 UTC 2013
Added the ability to purchase helper ships from the shop (press E). Also made it so that you don't earn money from enemies until they have been destroyed.
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