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Comments for Raycasting Engine

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If you want glitches fixed, and if its under your reusable collection, you should have it where we can download it.
SPowerSPower

2013/8/10

Oops, sorry!
A new version of this scenario was uploaded on Sat Aug 10 14:17:06 UTC 2013 Forgot to post the suorce code
Ran into a funny glitch that the barrel moves away from me (to the left or right) when I go away, and back to it's normal spot when I get closer to it's original location. Ran into this after I circled around the loop with the yellow walls.
SPowerSPower

2013/8/10

Yeah, that's the glitch/bug I'm trying to describe in the description: "-The sprites move around, which shouldn't happen: they are static for now. " Maybe I should clarify it a little bit :)
Ah, i see.
Entity1037Entity1037

2013/8/11

Wow.... I'm just so confused on how this thing works....... Great job though!!!!
Entity1037Entity1037

2013/8/11

Also, that is one glitchy barrel!!!!
SPowerSPower

2013/8/11

1. Thanks! 2. Indeed! I think I should look at the tutorial for that again :)
Just a random guess, I haven't looked at your code at all, but maybe, while the barrel isn't rendered (if you even do that), it resets it's place when rendered (seems like it might do that), but it expects the player to be in the first place it was rendered, the spawn point. So it moves weird because it thinks the player is in a different spot. If that is the case, you'd have to do stuff in the code where when the barrel is rendered, it makes sure the player is in the right spot. Like a said, a random guess, but it came across my mind last night, and it might be it.
Nope, nevermind, I don't think that's it. After looking at the barrel again, it doesn't seem to be like that.
A new version of this scenario was uploaded on Sat Sep 21 14:03:54 UTC 2013 -Fixed the drawing glitches with the bricks and walls -Improved collision between the camera and walls -Fixed a bug where a sprite was drawn too big and the framerate would drop severely
A new version of this scenario was uploaded on Sat Sep 21 14:39:00 UTC 2013 Collision bug fixes
A new version of this scenario was uploaded on Sat Sep 21 17:37:15 UTC 2013 Fixed the sprites bug. All the big drawing bugs are now fixed!
A new version of this scenario was uploaded on Sat Sep 21 17:46:20 UTC 2013 -Speed improvement -Comments improved
A new version of this scenario was uploaded on Sat Sep 21 19:08:59 UTC 2013 Minor bug fix
A new version of this scenario was uploaded on Sun Sep 22 17:19:58 UTC 2013 -Added depth sorting of sprites -Huge memory improvements
A new version of this scenario was uploaded on Sun Sep 22 17:24:16 UTC 2013 Improved comments
MatheMagicianMatheMagician

2013/9/22

Wow! It is good to see that you fixed the glitches and improved the code. Good job!
Yay, much better, really like this. Great job!
SPowerSPower

2013/9/23

Thanks to both of you!
Entity1037Entity1037

2013/10/2

Now THIS is amazing!
SPowerSPower

2013/10/2

Thanks!
SPowerSPower

2013/10/2

I'm actually making a game using this engine, but with some great extras. Something great is coming up! (although I don't know how long it will take)
lordhersheylordhershey

2013/12/16

Hey, I am impressed with your implementation, but you probably hear that a lot.
SPowerSPower

2013/12/16

Actually, I don't! Thank you! And maybe you should check out the original tutorial, it explains alot more about the technology (if you're interested in that)