Ran into a funny glitch that the barrel moves away from me (to the left or right) when I go away, and back to it's normal spot when I get closer to it's original location. Ran into this after I circled around the loop with the yellow walls.
Yeah, that's the glitch/bug I'm trying to describe in the description:
"-The sprites move around, which shouldn't happen: they are static for now. "
Maybe I should clarify it a little bit :)
Just a random guess, I haven't looked at your code at all, but maybe, while the barrel isn't rendered (if you even do that), it resets it's place when rendered (seems like it might do that), but it expects the player to be in the first place it was rendered, the spawn point. So it moves weird because it thinks the player is in a different spot.
If that is the case, you'd have to do stuff in the code where when the barrel is rendered, it makes sure the player is in the right spot.
Like a said, a random guess, but it came across my mind last night, and it might be it.
Nope, nevermind, I don't think that's it. After looking at the barrel again, it doesn't seem to be like that.
A new version of this scenario was uploaded on Sat Sep 21 14:03:54 UTC 2013
-Fixed the drawing glitches with the bricks and walls
-Improved collision between the camera and walls
-Fixed a bug where a sprite was drawn too big and the framerate would drop severely
A new version of this scenario was uploaded on Sat Sep 21 14:39:00 UTC 2013
Collision bug fixes
A new version of this scenario was uploaded on Sat Sep 21 17:37:15 UTC 2013
Fixed the sprites bug. All the big drawing bugs are now fixed!
A new version of this scenario was uploaded on Sat Sep 21 17:46:20 UTC 2013
-Speed improvement
-Comments improved
A new version of this scenario was uploaded on Sat Sep 21 19:08:59 UTC 2013
Minor bug fix
A new version of this scenario was uploaded on Sun Sep 22 17:19:58 UTC 2013
-Added depth sorting of sprites
-Huge memory improvements
A new version of this scenario was uploaded on Sun Sep 22 17:24:16 UTC 2013
Improved comments
Actually, I don't! Thank you! And maybe you should check out the original tutorial, it explains alot more about the technology (if you're interested in that)
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