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darkmist002
darkmist002 presents ...

2013/6/25

first tower defense

instructions are in the game on the right.
every 5th wave is a wave of bosses, so be ready!

try to survive through wave 25 to win, if you can last that long!

comments or ideas for buffs/nerfs are always welcome.

final boss wave has a lot of health for a challenge.

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5 votes | 0 in the last 7 days

Tags: game demo with-source defense tower

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A new version of this scenario was uploaded on Thu Jul 18 20:38:14 UTC 2013 changed display to reflect new upgrade lvls.
A new version of this scenario was uploaded on Mon Jul 22 18:10:34 UTC 2013 added ui to display stats for the tower. moved the upgrade price down to stats ui.
A new version of this scenario was uploaded on Mon Jul 22 20:10:03 UTC 2013 current version of slow tower stops units for a split second, then they keep going (really way less than a second). still trying to figure out how to make it work longer.
A new version of this scenario was uploaded on Mon Jul 22 20:39:26 UTC 2013 got the slow tower effect to work. will now slow for a second, and will affect a few units behind it as well.
A new version of this scenario was uploaded on Tue Jul 23 16:03:37 UTC 2013 upgraded amount of minerals given by each spawned unit killed. added a you win condition for getting to wave 25 and surviving it.
A new version of this scenario was uploaded on Tue Jul 23 20:02:26 UTC 2013 got healthbars added that scale to the health of the spawned units. still working on the speedbar at the bottom right, so for now don't click on it.
A new version of this scenario was uploaded on Wed Jul 24 16:38:16 UTC 2013 got speedbar to work thanks to danpost's help. also changed the slow tower's slowing ability to better stop for a certain amount of time, and the time upgrades when the tower does now as well.
A new version of this scenario was uploaded on Thu Jul 25 16:20:20 UTC 2013 finally figured out how to get hp bars to disappear when they hit the defense spot. upgraded health of all waves, increased starting minerals to 50, and decreased interest from .4 to .2
A new version of this scenario was uploaded on Thu Jul 25 19:15:25 UTC 2013 buffed towers, upped enemies health each wave, changed around you win picture.
A new version of this scenario was uploaded on Tue Jul 30 02:49:24 UTC 2013 updated health for spawns each wave so all waves have more health (making it more challenging) rather than just bosses with a lot of health. updated minerals system so that minerals from killed units scale to wave number rather than a fixed amount to help with upgrades; gave final bosses 5k health

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