A new version of this scenario was uploaded on Wed Jun 05 02:37:57 UTC 2013
Increased level two's time.
A new version of this scenario was uploaded on Wed Jun 05 23:17:54 UTC 2013
Adjusted time again. Please give me feedback on what you think of the time given.
A new version of this scenario was uploaded on Fri Jun 28 01:58:23 UTC 2013
Added 2 more levels that are scrolling and much larger. Added a primative level select that doesn't use user info, and changed some things about levels, 3, 4, and 5.
Sorry for the wait for an update I haven't been able to work on it much lately.
A new version of this scenario was uploaded on Tue Aug 12 12:19:59 UTC 2014
After a long time withought any updates, I am back! This is a very minor update to prepare for new fetures I will me adding! There may be bugs as I have tweaked with a lot, and I may not remember exactly what I have broken and forgotten to fix!
I have lots planned! also, keep an eye out for a new game that I am working on now! it will eventually be an iPhone app (if I can stay on one project long enough....)
Nice game! but seriously difficult especially on a laptop with a lousy trackpad! hehe
Some thoughts: maybe the timer should reset everytime you die, so you won tdie because the timer was almost zero when you started.
Also if it's much work to create the levels, my LevelReader class might help you make many new levels. It allows you to draw rectangles in paint and interpret them as objects, which can be added. This allows you do simply draw the levels in paint. should be easy to modify to suit this game. Have a look at my scenario at /scenarios/12048 if youre interested in an example game where all the levels are drawn in Paint :)
Yeah, I am working on making it a little less sensitive. I still don't recommend playing this with a trackpad :D.
I will check out your class and see if it would work with my design.
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