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killerkoyd
killerkoyd presents ...

2013/6/4

Asteroids by EPICxFAIL-_ (Updated version 14.4)

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Tags: game physics with-source

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EPICxFAIL-_EPICxFAIL-_

2013/6/4

You don't have the shotgun control in the display, just letting you know. And what you did to the version with not pressing space to fire different weapons is what I was trying to avoid. With moving everything out of the allowDifferentWeapons() method it allows the user to in turn fire, lets say, the shotgun, which is in intervals, and a bullet at the same time. It's what I was trying to avoid.
EPICxFAIL-_EPICxFAIL-_

2013/6/4

But then again that's why I added the boolean allowBullet in it, so I don't know, you might be okay. I haven't tried it without the boolean allowing

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