I like your pixel-precise collision detection. I need to programm in my game that the enemys only shoot, if they can see me, too.
A new version of this scenario was uploaded on Mon Jun 03 21:40:02 UTC 2013
Now the enemy returns back to his start point,when he lost you.
He will also search for you, if he saw you not even once before he has returned.
The enemy also turn his had to find you!
Thank you Kartoffelbrot. :)
If you want, I could rewrite the 'see'-algorithm for you, that you can use it for your game! :)
A new version of this scenario was uploaded on Mon Jun 03 21:55:28 UTC 2013
Now the enemy returns back to his start point,when he lost you.
He will also search for you, if he saw you not even once before he has returned.
The enemy also turn his had to find you!
Well, that might be an idea, but I extra set down the transparency of the darkness, that you can see more...
It's not my aim to create a scary game. And I also think, that I won't have enough time this month, to think about a fast algorithm to create the shadows. (especially because of the round edges... And by the way im doing my A-levels this month (In Germany/Bavaria we still have school, even if it's my last month ;) )
I also took a look at Builderboys method to create the shadow, but he's using tricks, which I don't want to use, because they are only working, if the full game is tuned on this shadow overlay. And this tuning I don't like in any ways... :)
A new version of this scenario was uploaded on Sat Jun 15 17:31:03 UTC 2013
-Enemies recognize Sounds
-Guns
-Weapon-key changed
-It can be changed between two weapons
-Enemies recognize, when they get hurt
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