Yes, I agree... I'll try to get the next update up soon, but in the mean time, try building closer to your wall.
A new version of this scenario was uploaded on Thu Jun 06 14:26:18 UTC 2013
Now have a mega-bomb on a cooldown. Just press 'Q'. Next update will be a change in game flow that will make spawning turrets more interesting and less tedious.
A new version of this scenario was uploaded on Thu Jun 06 15:00:56 UTC 2013
A new version of this scenario was uploaded on Thu Jun 06 17:23:25 UTC 2013
Significant improvement - refactored a bunch of code to make the game more efficient, and at the same time improved the handling of "paused" game. You can now pause the game (and still put down turrets) by pressing space bar.
A new version of this scenario was uploaded on Thu Jun 06 20:07:51 UTC 2013
Minor bug fixes and tweaks. More updates coming later!
A new version of this scenario was uploaded on Fri Jun 07 14:15:10 UTC 2013
Frost turrets now slow enemies - they are less expesive than before, less powerful, but they will always choose the fastest moving target and slow it by 40%. This helps stop Dragons and DarkKnights from charging your walls. Warning - Dragons will always prioritize destroying the Frost turrets!
A new version of this scenario was uploaded on Fri Jun 07 15:14:35 UTC 2013
Added a "Healing" ability that fixes all current turrets on a long cooldown timer.
A new version of this scenario was uploaded on Sun Jun 09 13:55:00 UTC 2013
Bug fixes and better level info screens.
A new version of this scenario was uploaded on Sun Jun 09 18:08:49 UTC 2013
Better Screenshot :)
A new version of this scenario was uploaded on Sun Jun 09 18:38:38 UTC 2013
Now with a bar to show the % of the level complete
A new version of this scenario was uploaded on Tue Jun 11 20:30:22 UTC 2013
Added upgrades. User now gets 3 Ability Points to spend after each level. Pause the game (Space) and press ESCAPE to access the menu.
Game needs serious balance - next update will bring all new levels and a more interesting game flow.
A new version of this scenario was uploaded on Tue Jun 11 20:59:54 UTC 2013
Evidently the ESCAPE key doesn't work well with Safari. Changed it to M.
A new version of this scenario was uploaded on Tue Jun 11 21:23:38 UTC 2013
Minor fixes
A new version of this scenario was uploaded on Sat Sep 14 14:38:41 UTC 2013
minor bug fixes
A new version of this scenario was uploaded on 2016-05-25 18:37:54 UTC
A new version of this scenario was uploaded on 2016-05-26 13:21:56 UTC
Now successfully uses mouse-overs (instead of clicks) to see the description of abilities on the Menu screen.
A new version of this scenario was uploaded on 2019-11-19 19:38:44 UTC
Update to work in 3.6.0
A new version of this scenario was uploaded on 2019-11-19 19:51:38 UTC
A new version of this scenario was uploaded on 2019-11-19 19:53:36 UTC
Issues .. not working on Gallery :(
A new version of this scenario was uploaded on 2019-11-19 19:55:22 UTC
2013/6/2
2013/6/2
2013/6/2
2013/6/2
2013/6/14
2020/1/19
2020/1/21