Hmm thats interesting dothebone... mik can you or else anyone @greenfoot explain how its been done??? Can we export our scenarios with a scaled, enlarged visual presentation???
A new version of this scenario was uploaded on Tue Jul 14 20:32:30 UTC 2009
A new version of this scenario was uploaded on Tue Jul 14 21:06:28 UTC 2009
Hi mik and/or you in greenfoot, please answer my fair question of 21 hours ago? 21 hours ago I wrote: Hmm thats interesting dothebone... mik can you or else anyone @greenfoot explain how its been done??? Can we export our scenarios with a scaled, enlarged visual presentation???
Herman, I'm not quite sure what you are asking about, but the only support for scaling in Greenfoot is with the GreenfootImage class.
It would probably be better if you post questions like this on http://groups.google.com/group/greenfoot-discuss
A new version of this scenario was uploaded on Wed Jul 15 18:31:17 UTC 2009
Likewise! I wrote my first Starfield in assembler. Btw whats all the jazz about Gorg peeking your computer. Only recently they say they do it, but the jokers always did it. Every time an error occurs they make an error logfile with information from your computer. Wazzup :-)
By the way, it's possible for the inner part of the wheel (the coloured bit) to get separated from the bike. Move back and forwards enough times and you'll see it happen. Probably you're making all parts react to key presses in the same way? However the key might be released between one actor's act() method and the next actor's.
Also, the wheels don't turn at all when the bike is rolling along, which is a bit disconcerting :)
A new version of this scenario was uploaded on Tue Jul 26 17:15:14 UTC 2011
Reparado Un Pinchazo
Hi guys, hope you can help me. I'm trying to reference the world from an Other class with: uWorld u = (uWorld) getWorld(); But I receive a message: cannot find symbol - method getWorld(). What can I do to reference the world from an Other class? Thanks in advantage!
'Other' classes are not able to reference the world unless you pass the world (or an actor that is in that world) into it. This can be done when you create an object of that class (in the constructor of that class) or when calling a method on an object of that class.
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