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Comments for Star Wars: Galactica

Return to Star Wars: Galactica

A new version of this scenario was uploaded on Wed May 08 14:15:12 UTC 2013
A new version of this scenario was uploaded on Wed May 08 14:17:49 UTC 2013 Big thanks to : Davmac , Jetlennit and Danpost for setting me up with the majority of the code. Update: TieFighters now fire lazers. Future: Impact of lazers will damage you or kill you .
A new version of this scenario was uploaded on Wed May 08 15:53:40 UTC 2013 Update: -Impact of lazers will damage you or kill you . -Explosion image added to YWing
JetLennitJetLennit

2013/5/8

You may want to decrease how often the TIE fighters fire
A new version of this scenario was uploaded on Wed May 08 16:06:13 UTC 2013 Update: -Slower AI rate of fire
JetLennitJetLennit

2013/5/8

Nice job! This is a great game!
Hawx_Hawx_

2013/5/9

@JetLennit , thanks :D
A new version of this scenario was uploaded on Thu May 09 14:25:52 UTC 2013 Updates : Music - Star Wars Theme as abckground music -Tie Fighter firing sounds -Y-Wing firing sounds
Hawx_Hawx_

2013/5/9

*Music - Star Wars Theme as background music*
The laser should remove, when hitting.
A new version of this scenario was uploaded on Thu May 09 19:18:49 UTC 2013 Updates- -Credit screen
A new version of this scenario was uploaded on Fri May 10 20:38:20 UTC 2013 -Music and sound effects removed untill legal rights is obtained
JetLennitJetLennit

2013/5/12

You should add score
A new version of this scenario was uploaded on Mon May 20 15:27:09 UTC 2013 Published Source cod
A new version of this scenario was uploaded on Mon May 20 15:28:25 UTC 2013 Published source code
A new version of this scenario was uploaded on Mon May 20 15:35:17 UTC 2013 Added score(Top-Left).
JetLennitJetLennit

2013/5/20

After you lose if you press run you can play as a cloud of fire
Hawx_Hawx_

2013/5/20

@JetLennit , I don't know how to fix that:(. Do you have any ideas?
JetLennitJetLennit

2013/5/20

Perhaps removing all the actors (or at least the player) after you lose and after there is a little explosion time?
Hawx_Hawx_

2013/5/20

@JetLennit, what code would you use to make it wait , for let's say, 2 seconds?
Hawx_Hawx_

2013/5/20

Just the wait code , I've got the rest.
JetLennitJetLennit

2013/5/20

Greenfoot.delay(int time);
Hawx_Hawx_

2013/5/20

Don't worry , I'm using Greenfoot.delay().
JetLennitJetLennit

2013/5/20

But it isn't in seconds.... i think that two seconds would be something like 200 if the speed is default (not sure though)
A new version of this scenario was uploaded on Mon May 20 15:46:48 UTC 2013 Not able to play as a fire cloud. Thanks to JetLennit for bringing this to my attention.
Hawx_Hawx_

2013/5/20

Yep , 2 seconds as you say. Greenfoot.delay(200); = 2 seconds worth of pause.
JetLennitJetLennit

2013/5/20

And if you would like the tie fighters to keep moving but the actor to stop try looking at http://www.greenfoot.org/scenarios/5881
JetLennitJetLennit

2013/5/20

*"player to stop"
Hawx_Hawx_

2013/5/20

Thanks.
TheMissingKeyTheMissingKey

2013/5/20

if you hold down a side direction and fire, you can fire a continuous volley of shots, don't know if you want to fix that or not