In the future, yes, but for sentimental reasons I'll keep it to myself for a while first.
A new version of this scenario was uploaded on Thu May 09 15:40:34 UTC 2013
Added health bar, auto-enemy generation, a starship weapon, and fixed various bugs.
A new version of this scenario was uploaded on Thu May 09 15:55:14 UTC 2013
Fixed a bug where the ship can be damaged when the forcefield is up
A new version of this scenario was uploaded on Thu May 09 19:35:01 UTC 2013
Fixed some more bugs.
A new version of this scenario was uploaded on Fri May 10 19:52:01 UTC 2013
Added cascading explosions and text instructions
A new version of this scenario was uploaded on Sat May 11 10:17:07 UTC 2013
Fixed the forcefield levels, added an enemy counter, and a new sound.
I'm working on a round system, perhaps a kind of enemy AI, and the laser coming out the front of the ship requires some serious maths that will take me a while to do.
Round system is nice to do. If you want the laser come out at the front of the ship you dont have to calculate coordinates and angles. If you fire you generate a new object of class laser, like:
Laser l = new Laser();
getWorld().addObject(l, getX(), getY());
If you do it like that you can move it afterwards, with only one line:
l.move(half length of the ship+half length of the laser);
I made it like that in my game.
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