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Comments for Graphicless Breakout

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A new version of this scenario was uploaded on Thu Apr 18 15:26:51 UTC 2013 Added source
A new version of this scenario was uploaded on Thu Apr 18 15:33:05 UTC 2013 Added winning
Game/maniacGame/maniac

2013/4/18

You should make it so if you hit the object with the left or right corner of the paddle the ball changes direction
ndrwdslvndrwdslv

2013/4/18

^^ What he said, looks good though!
JetLennitJetLennit

2013/4/18

Im working on it
A new version of this scenario was uploaded on Fri Apr 19 01:07:39 UTC 2013 Added some stuff, including a greenish powerup that only spawns with a 1 in 200 chance when you hit a brick adds a new box
JetLennitJetLennit

2013/4/19

"You should make it so if you hit the object with the left or right corner of the paddle the ball changes direction" I don't know how.....
A new version of this scenario was uploaded on Sat Apr 20 15:31:12 UTC 2013 Added a trail effect behind the ball
A new version of this scenario was uploaded on Sat Apr 20 16:51:44 UTC 2013 Made it to where instead of winning it resets with a higher speed
A new version of this scenario was uploaded on Sat Apr 20 18:36:19 UTC 2013 Added a level counter
A new version of this scenario was uploaded on Sat Apr 20 18:37:31 UTC 2013 Fixed something
A new version of this scenario was uploaded on Sat Apr 20 21:14:52 UTC 2013 Changed the level counter a bit
ndrwdslvndrwdslv

2013/4/21

Ball always go to the bottom right corner, can't move the bar fast enough.. so I can't play.. can you replicate or it works for you?
JetLennitJetLennit

2013/4/21

In which level is it doing this?
ndrwdslvndrwdslv

2013/4/21

0
JetLennitJetLennit

2013/4/21

Doesn't happen to me...
ndrwdslvndrwdslv

2013/4/21

Does it start randomly? Even pressing Reset or refreshing the page, etc.. always same direction.
A new version of this scenario was uploaded on Sun Apr 21 02:08:11 UTC 2013 Fixed a level bug
ndrwdslvndrwdslv

2013/4/21

Managed to hit the ball in time, once I clear the level, the ball doesn't follow direction, it resets towards bottom right again, and I can't get there in time..
A new version of this scenario was uploaded on Sun Apr 21 02:11:19 UTC 2013 Fixed another level bug
A new version of this scenario was uploaded on Sun Apr 21 02:12:24 UTC 2013 Try it now
ndrwdslvndrwdslv

2013/4/21

Nope, still there, when I hit level 2 this time, ball sped up crazy fast towards bottom right..
A new version of this scenario was uploaded on Sun Apr 21 02:15:46 UTC 2013 Fixed level two being impossible
UpupzealotUpupzealot

2013/4/21

Couldn't see your code, but why not try to give the tail of the ball(those black bricks followed the ball) a transparency fade out? I thought that could be better.
JetLennitJetLennit

2013/4/21

I was actually just last night thinking of that
A new version of this scenario was uploaded on Sun Apr 21 17:31:37 UTC 2013 I added transperency upon @Upupzealot's request
frogcmfrogcm

2013/4/22

To make the paddle change the ball angle, change the act to this: public void act() { Actor paddle; Trail trail = new Trail(); getWorld().addObject(trail, getX(), getY()); setLocation(getX() + xSpeed, getY() + ySpeed); if(getY() > 398) getWorld().removeObject(this); else if((paddle = getOneIntersectingObject(Paddle.class)) != null) { xSpeed = xSpeed + (getX() - paddle.getX())/10; ySpeed = (ySpeed - ySpeed * 2); } else if(getX() > 398) xSpeed = -xSpeed; else if(getX() < 2) xSpeed = -xSpeed; else if(getY() < 2) ySpeed = -ySpeed; else if(getOneIntersectingObject(Brick.class) != null) ySpeed = (ySpeed - ySpeed * 2); }
A new version of this scenario was uploaded on Mon Apr 22 00:22:26 UTC 2013 Added what @frogcm said