Either re-share the scenario with the 'Include source code' checkbox checked or start a discussion supplying the code you have so far and an explanation of what is not working properly.
A new version of this scenario was uploaded on Sat Mar 02 01:54:44 UTC 2013
To fix the ball out error: in the 'act' method of the Ball class, switch the order of the 'checkOut' and 'checkFly' calls. Also, in the 'checkOut' method, remove the 'gameOver' call. Will reply about counter shortly.
In the ball class, in the 'checkFly' method, add the following line inside the if(fly != null) block:
((Counter)world.getObjects(Counter.class).get(0)).add(5);
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