A new version of this scenario was uploaded on Thu Feb 28 18:22:13 UTC 2013
Fixed glitches** Arrow keys to move. Don't get hit by cars. Don't go into the water. It gets harder....on purpose.
A new version of this scenario was uploaded on Tue Mar 05 00:04:39 UTC 2013
**More glitches fixed, made it harder to beat, barrels changed to logs and turtles. Lives implamented. Time inserted. Score added also.
A new version of this scenario was uploaded on Tue Mar 05 00:21:26 UTC 2013
**Win and Lose added.
I thinks, that isn't possible because the whole scenario stops. But maye you could implement a boolean variable called break. If the player loses it would be true. And all act-methods of all classes, EXCEPT the time-counter will only work if break==false. So if it is true nothing will happen. I made it this way in my game.
2013/3/5
2013/4/24
2013/4/26
2013/4/29