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A new version of this scenario was uploaded on Thu May 28 04:17:44 UTC 2009
Nice! The text overlaps a bit at the beginning (you might want to space it out a bit more) but a very good first go at a game here!
very good start i cant remember the exact code but you need to use a remove(this) on your bullets when they get to the right side and its alittle slow so mabey for your next update you could speed it up alittle and add more enemies and upgrades for weapons :) you really have somthing here it just needs alittle polishing
idk, there were an error to make the bullets disapears.. don't know why...
The code you're thinking of is something like if(getX()>getWorld().getWidth()-10) getWorld().removeObject(this); - untested but should work.
ah... i fix it! how to i update the new 1 sorry i'm new
A new version of this scenario was uploaded on Fri May 29 22:24:00 UTC 2009
A new version of this scenario was uploaded on Fri May 29 22:26:05 UTC 2009
A new version of this scenario was uploaded on Fri May 29 23:49:12 UTC 2009
A new version of this scenario was uploaded on Sun May 31 06:05:56 UTC 2009
Has the info been translated from another language? It's hardly perfect English.