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Comments for PolarRush

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A new version of this scenario was uploaded on Tue Jan 15 16:00:35 UTC 2013 version 1.1b - changed music
A new version of this scenario was uploaded on Thu Jan 17 16:09:33 UTC 2013 version 1.1c - code optimizations - changed number of fishes to 8
A new version of this scenario was uploaded on Wed Jan 23 15:07:16 UTC 2013 version 1.2 - extremely improved menu - sound loop (still buggy)
A new version of this scenario was uploaded on Sun Jan 27 19:36:01 UTC 2013 version 1.3 pre - changed controls of bear - added golden fishes that appear randomly and after 50/100/150/200 fishes were eaten, golden fishes move around - added many new sounds -> button-click -> shark appearing -> golden fish appearing -> player eaten -> golden fish eaten -> freeze activated -> speed activated - added power-ups (activate them by walking over them) -> freeze: freezes all sharks and other players -> speed: speeds up the player activating it [doesn't work yet]
moobemoobe

2013/1/27

Do you have a program like GIMP? If yes, you can reflect your images horizontally so that your actor looks in the direction in which it goes ;)
bonanabonana

2013/1/28

Yes I have gimp. Already thought about that but didn't implement it yet. I'll do that with the next update ;-) Thank you
danpostdanpost

2013/1/28

Reflecting the image horizontally or vertically can be accomplished by use of the GreenfootImage methods 'mirrorHorizontally' and 'mirrorVertically'.
moobemoobe

2013/1/28

I think it's easier to set the images, that doesn't cost so many ressources ;)
A new version of this scenario was uploaded on Wed Jan 30 16:10:30 UTC 2013 version 1.3 - players now rotate when changing direction - speed power-up now works - background music only loops when I use a *.wav file, but then the game would have a size of 60mb
A new version of this scenario was uploaded on Thu Jan 31 16:33:27 UTC 2013 *fixed a bug that freezes the game when a player dies while he activates the power-up "freeze"
A new version of this scenario was uploaded on Thu Jan 31 17:10:37 UTC 2013 *fixed a bug caused by the latest fix
A new version of this scenario was uploaded on Fri Feb 08 15:42:18 UTC 2013 *minor optimizations