A new version of this scenario was uploaded on Tue Jan 15 16:00:35 UTC 2013
version 1.1b
- changed music
A new version of this scenario was uploaded on Thu Jan 17 16:09:33 UTC 2013
version 1.1c
- code optimizations
- changed number of fishes to 8
A new version of this scenario was uploaded on Wed Jan 23 15:07:16 UTC 2013
version 1.2
- extremely improved menu
- sound loop (still buggy)
A new version of this scenario was uploaded on Sun Jan 27 19:36:01 UTC 2013
version 1.3 pre
- changed controls of bear
- added golden fishes that appear randomly and after 50/100/150/200 fishes were eaten, golden fishes move around
- added many new sounds
-> button-click
-> shark appearing
-> golden fish appearing
-> player eaten
-> golden fish eaten
-> freeze activated
-> speed activated
- added power-ups (activate them by walking over them)
-> freeze: freezes all sharks and other players
-> speed: speeds up the player activating it [doesn't work yet]
I think it's easier to set the images, that doesn't cost so many ressources ;)
A new version of this scenario was uploaded on Wed Jan 30 16:10:30 UTC 2013
version 1.3
- players now rotate when changing direction
- speed power-up now works
- background music only loops when I use a *.wav file, but then the game would have a size of 60mb
A new version of this scenario was uploaded on Thu Jan 31 16:33:27 UTC 2013
*fixed a bug that freezes the game when a player dies while he activates the power-up "freeze"
A new version of this scenario was uploaded on Thu Jan 31 17:10:37 UTC 2013
*fixed a bug caused by the latest fix
A new version of this scenario was uploaded on Fri Feb 08 15:42:18 UTC 2013
*minor optimizations
2013/1/27
2013/1/28
2013/1/28
2013/1/28