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A new version of this scenario was uploaded on Sun Dec 30 01:20:05 UTC 2012 Fixed some of the major glitches such as unatural bouncing movement. Changed the formula to be calculated by the y and not the angle alone.
A new version of this scenario was uploaded on Sun Dec 30 15:40:00 UTC 2012 Fixed the stretching glitch when you drag it when it is in the bottom.
A new version of this scenario was uploaded on Sun Dec 30 15:57:47 UTC 2012 Publish source code time! And like it if you understand the calculations!
A new version of this scenario was uploaded on Sun Dec 30 18:14:34 UTC 2012
A new version of this scenario was uploaded on Sun Dec 30 18:35:17 UTC 2012
A new version of this scenario was uploaded on Sun Dec 30 21:18:02 UTC 2012 Fixed it somewhat.
paul10ypaul10y

2012/12/30

Hey it can move forever :D
A new version of this scenario was uploaded on Sun Dec 30 21:56:32 UTC 2012 Fixed it somewhat.
A new version of this scenario was uploaded on Mon Dec 31 14:30:03 UTC 2012 Some minor changes.
A new version of this scenario was uploaded on Mon Dec 31 14:48:27 UTC 2012 Some minor changes.
A new version of this scenario was uploaded on Sat Jan 05 00:20:56 UTC 2013 Some minor changes in the calulations.
A new version of this scenario was uploaded on Fri Jan 11 23:53:47 UTC 2013 Changed all the double values to BigDecimal values for more precise calculation.
Game/maniacGame/maniac

2013/1/12

this has gone from very glitchy to very smooth well done. Can you try getting this cube to react with other cubes, if you can this could be the best physics engine on Greenfoot.
DutaDuta

2013/1/12

You could try looking at Builderboy's rigid body physics scenario for inspiration: http://www.greenfoot.org/scenarios/925