Trying to skew a 8 by 8 square box to make it look like in a 3d environment, but I cant find a mathmatical pattern that would change all of the points correctly. Oh well, back to the drawing board.
A new version of this scenario was uploaded on Sat Dec 29 00:45:59 UTC 2012
Actually made it do something
A new version of this scenario was uploaded on Sat Jan 05 07:37:00 UTC 2013
blegh, figured I could do it eaiser by having each row of x points being devidied by the number of polygons in the row, and then adding the difference between what I want the top width and the bottom width to be. I wasnt able to find a pattern that worked though. Also moved all of the code into an actor.
2013/4/24