A new version of this scenario was uploaded on Wed Nov 28 19:11:50 UTC 2012
-added lifes. Greenfoot stops if you'r out of lifes now.
-polished the graphics a bit
-more to come!
A new version of this scenario was uploaded on Wed Nov 28 19:31:54 UTC 2012
-minor bugfix
so it should go like this:
YourWorld world = (YourWorld) getWorld();
world.health.lives--;
if(world.health.lives==0)
{
removebase();
pause();
}
getWorld().removeObject(this);
2012/11/28
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2012/12/1
2012/12/1
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2012/12/2
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2012/12/2
2012/12/2
2012/12/2
2016/5/17